Hawes Games & Gaming Archive by James T. Hawes, AA9DT


Amusement Games and
Gaming Links

Your host: James T. Hawes, AA9DT

Tech writer for •Raw Thrills, •Williams, •United, •Bally,
•Midway, •WMS Gaming, •Face Place, •GL Technology, •Wiltelco,
•Play Mechanix, •Namco, •Team Play, & •Stern. Technician for •Williams & •United


Cartoon of Elvis-like character
    playing a classic pinball machine. Elvis is perfect, because he's a natural for the 
    pinball stance. <i>Viva</i> Black Knight!

Photo: Old pinball playfield with jet bumpers and period artwork (Western 'cowgirls' theme)

BOOKS

  • Pinball Books
    (NOTE. Archive. May take several seconds to load.)
    Order books from the supplied links, or just admire the handsome photos. (NOTE. Archived site from 07-12-2012. Not current.)
    More Pinball Books


COLLECTOR SITES, PINBALL

  • Jess Askey (GameArchive)
    Jess collects classic electronic pinball machines and stories about them. He's also assembled a vast data base of pinball routines. He specializes in Williams' System 6, 7, 8, 9 and 11. Look for copies of my manuals on his site. I wrote most of the books for Systems 7, 8 and 9.

  • Ted Estes
    (NOTE. Archive. May take several seconds to load.)
    Ted is a former pinball game designer for Williams. I didn't meet him until we worked together at WMS Gaming. Today, Ted collects classic pinball machines. (NOTE. Archived site from 05-05-2009. Not current.)

  • Directory of pinball sites
    (NOTE. Archive. May take several seconds to load.)
    Nice compendium of Web information on pinball. (NOTE. Archived site from 04-03-2011. Not current.) See a more up-to-date site (Pinball parts, sales, & service) at: The Directory at Pinball News

  • Hyperball owners' forum
    (NOTE. Archive. May take several seconds to load.)
    Database of Hyperball owners. One of my favorite novelty machines, Hyperball played like a video game. Unfortunately 200 steel balls on the playfield rapidly wore the machine out. In 1982, the company actually hired us technicians to play Hyperball for an extra shift. By quitting time, we were blistered, and only a couple games still operated. Managers Dick Valosek and Herb Foss kept notes on the carnage. Overnight, another crew repaired the damage. At our next demolition derby, better parts took up the challenge. (NOTE. Archived site from 02-19-2015. Not current.) We miss Dick and Herb. Both have died. (1) Newer forum site; (2) Intro to Hyperball Site

COLLECTOR SITES, VIDEO

CONTACT THE AUTHOR

  • Contact the author
    For further information about this site, or about amusement games and gaming.

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DESIGNERS & PROGRAMMERS

  • Ted Estes
    Ted is a former pinball game designer for Williams, now at Jersey Jack. I met him when we worked together at WMS Gaming.

  • Greg Freres & Dennis Nordman
    I worked with Greg on the Truck Stop project. Recently Greg and ex-Midway cohort Dennis Nordman started WhizBang Pinball. The company reconceives and markets old electromechanical games as sales displays. The machines work, as they're completely restored mechanically. Yet Greg and Dennis have retrofitted the machines with new, color concept art and new playfields. Each machine is a small piece of hand-made craftsmanship. With help from Pat Lawlor, Mark Weyna and other pinball legends, the first games are now on display. The lithography and CAD/CAM machining are up-to-the minute. Yet underneath, the mechanics are classic. This method is strictly a one-off process. The first product run is four Whoa Nellie pinballs.

  • Eric W. Hujar
    Eric Hujar, Bill Gwiasda, and Erica R. Frohm designed user interface and motor control programs for WMS Gaming. These programs brought WMS Gaming's first slot machine to life. Eric, Bill, and Erica helped me to describe the system in our first slot machine manual. Today, this Model 400 manual is a collectible trade on eBay. (In the link above, I've included a portion of Eric's archived page from many years ago.) Eric is a roboticist. One of his early robotic inventions was an ultrasound-guided, cybernetic lawn mower. To develop the idea, Eric formed EMB Robotics, and later Eric Hujar LLC. Archived site from 02-24-2007. Not current.) Eric Hujar Patent

  • Eugene Jarvis
    An interview with Eugene, the co-designer of Defender, Stargate, Robotron, Blaster, and more recently, Cruisin' USA. I had the pleasure of contributing to manuals for Defender and Stargate. I wrote the Robotron and Blaster books.

  • Steve Kordek
    This Pinball Expo page includes Steve Kordek's personal story about his pre-Williams days at Genco. Steve died on February 19, 2012. His tenure in the pinball industry covers six decades of pinball history. He was there through the Great Depression, and left Williams after the demise of Pinball 2000 (1999). I first became acquainted with him in 1982, during Hyperball development and production. Hyperball was Steve Ritchie's manic machine that played at the speed of a video game. I worked on both the English and German manuals. Kordek, despite being in his 70's at the time Hyperball came out, could play a mean game. In terms of innovation, Kordek is a giant. He was the one who moved the flippers to the bottom of the playfield. That simple move made pinball a game of skill. Also see... More classic Kordek.

  • Tony Kraemer & Hot Tip
    This site claims that Hot Tip was the first solid-state pin. I remember Aztec as the first, but Williams didn't produce many of the System 3, Aztec machines. Hot Tip was probably the first electronic (computerized) machine that Williams produced in volume. It would have been a System-4 machine. Tony left Williams for a few years, and then returned. Pool Sharks was one of Tony's games from the later period. Tony died in the early 1990s.

  • Pat Lawlor
    I only had a nodding acquaintance with Pat. He joined Williams during the Bally coin-op buyout in 1988. I wrote the first Bally pinball manual after the buyout (Truck Stop). But it was a Jim Patla game, not Pat's. My Williams contract ended a few months later. During the contract, I composed a service bulletin for Pat's Banzai Run (1988). My then-boss Fritz Runyon wrote the manual. (Unfortunately, Fritz died in 2007.) I also contributed some writing to Pat's Earthshaker (1989). In 1992, Pat designed the top-selling pinball machine The Addams Family. After Williams, he founded PLD (Pat Lawlor Design) and contracted for Stern Pinball. Afterward, he retired, but then unretired to design pinball tables for Jersey Jack Pinball.

    Cover of my 1999 manual for Offroad Thunder, a Midway Home-San Diego game

    Above, my Offroad Thunder manual is a pre-release copy. This is one of the last hand-printed copies before the production version. Note the scars from separate staples through the front and back covers. The book was really too thick for manual stapling. (Retouched Offroad Thunder logo by JT Hawes, 2022.)

  • Midway Home / Tradewest
    This San Diego design studio resulted from Midway's purchase of the Texas game design company Tradewest. Midway Home (MH) didn't have its own writing staff. This shop was a real ace in the hole. I worked with MH on the original Offroad Thunder arcade project. The project consisted of two machines, typical for arcade releases of the time. One machine had a 27-inch color monitor. The other had a 39-inch color monitor. The manuals went together during development between mid-November and mid-December, 1999.

    Giovanni Gonzalez provided line drawings for the parts section. As often in tech writing, changes occurred daily. We didn't work over Thanksgiving, so the deadlines were particularly tight. By phone from Chicago, I interviewed MH subject matter experts. With my notes and data from our own engineers and art department, I drafted early copies of the two game manuals.

    At the beginning of December, I turned the 39-inch project over to Alex Ball. Alex developed that book through many subsequent hardware and software changes. As I recall, his book actually came out first. My 27-inch project went through some extra development. With much overtime, both books were ready (whew!) for production just before the December shutdown. That situation allowed Pat Cox to squeak out a few prototypes before the Waukegan plant shut down. Full-bore production began in the first quarter of 2000.


  • Barry Oursler Games
    A complete list of machines by the late Oursler, creator of Solar Fire, Star Light and Space Shuttle.

  Cover of my 1988 manual for Truck Stop, first Bally game after Williams bought Bally
  • Jim Patla's Truck Stop
    After I returned to Williams in 1988, I wrote manuals for two legendary games: Williams' Narc video and Bally's Truck Stop pin. Jim Patla, the soft-spokenTruck Stop designer, was a pleasure to work with. Of course, the Pat McMahon backglass sports the de rigueur Bally girls. Also note the grinning taxi driver. He's none other than the late Joe Dillon, Williams' then vice president. Dillon had returned to Williams after the company bought Bally coin-op. Now, he was my boss once again. On the left, that's my Truck Stop manual, one of two for the game. Nina Clemente designed the cover. Norma Rodriguez contributed inside art to many of my projects, probably including this one.

  Cover of my 1986 manual for Wiltelco 5000 smart payphone
  • Pfutz's Gaming History Page
    Bill Pfutzenreuter was one of the key programmers for Williams' Star Rider (Harry Cline was another.) Bill also programmed the Wiltelco 5000 phone. I composed books for both projects. (See the cover at left.) Pfutz was also my main subject matter expert for several other Williams manuals. We first worked together on Joust. As I remember, I prepared the first Joust literature in 1982. Thanks, Pfutz! I always enjoyed working with you, Bill. Great page.

  • Python Anghelo's artwork for Pin*Bot
    What a ace team that Pin*Bot group was: •Python Anghelo, Art; •Joe Joos Jr., Mechanics; •Fritz Runyon, Manual; •Chris Granner, Music & Sound; •Bill Pfutzenreuter, Software. I'm pleased that I was at Williams for Pin*Bot. I was writing manuals for the Wiltelco 5000 phone at the time. Actually, the phone was a Pin*Bot sibling. Bill Pfutzenreuter wrote the original phone software, too.

  • Mark Ritchie's Big Guns
    A playfield closeup of classic Big Guns: The machine with the towering backbox. A brilliant, 1987 machine by a splendid team: Mark Ritchie, Python Anghelo, George Petro and Chris Granner. I directed the AMOA show video on the game. Manual by Fritz Runyon. Today, Mark parks his hat at Raw Thrills. Python and Fritz have died. RIP.

  • Steve Ritchie's F-14 Tomcat
    Photos and statistics about the famous game, including design team names.

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HISTORY

MAGAZINES

  • Canadian Coin Box Magazine
    Bygone magazine on the amusement games industry. In the 1980s, I met the CCB editor at the AMOA show. Later, she printed one of my stories.

    Logo, Play Meter Magazine (defunct)
  • Play Meter
    It was the number-one trade industry magazine about coin-op amusement games. (Ceased publishing in 2018.) Back in 1982, I published my first magazine article in Play Meter.

    Logo, RePlay Magazine
  • RePlay
    A monthly magazine on coin-operated amusement games. RePlay headquarters are on the West Coast. In 1990 or so, RePlay printed my article on Kanban manufacturing at Williams' revitalized Chicago pinball factory. The factory is gone. RePlay is still going strong.

    Logo, Star Tech Journal Magazine
  • Star Tech Journal
    The magazine for coin-op technicians. In the Eighties, Star Tech ran a few of my game servicing stories.

    Logo, Vending Times Magazine
  • Vending Times
    A monthly magazine on coin-operated amusement games. The latest on the shows, the games, the personalities and the machines. A fine magazine that picked up my Williams factory process engineering article.

MANUFACTURERS & DEVELOPERS

  • Cashbox Games
    One of Ken Fedesna's Chicagoland game design outfits, now defunct. Ken is another of my former bosses at Williams, Bally and Midway. In fact, he became the general manager of the whole shebang, Mr. Games himself.

  • Coin Controls
    Possibly the most important human-machine interface on any coin-op machine is the coin mechanism. We in the industry lovingly call it the “coin mech.” When you need a replacement mech, who ya gonna call? A good choice: Coin Controls.

    Logo for Electrohome
  • Coin Mechs Inc.
    No coin-op device can function without a coin mechanism. Coin Mechs Inc. (CMI) manufactures some of the best coin mechs.

    Logo for Electrohome
  • Electrohome
    Early in my career with Williams Electronics, many of our video game monitors came from Electrohome in Kitchener, Ontario. (You might find an Electrohome monitor in a Defender game.) During that time, I wrote monitor manuals for Electrohome and several other monitor brands.

    Logo for GTech Slot Machines
  • GTech Holdings
    GTech manufactures slot machines. During my tenure at WMS Gaming, Jim Breindel was our marketing manager. Today, he's GTech's senior manager of retail development.

    Logo for Electrohome
  • Hantarex
    Williams Electronics started using Hantarex monitors in about 1982. Hantarex monitors came from Italy. I remember that the Hantarex circuits impressed me. These circuits looked as if they might be easy to service. At the time, I was writing the Hantarex manuals for Williams' video games. Today, the company makes LCD and LED monitors.

    Suzo Happ Logo
  • Suzohapp Controls
    Suzohapp supplies the pinball, video and gaming industry with parts such as buttons and joysticks. After Midway quit the coin-op video business, Suzohapp bought Midway's parts and service divisions. (In those days, it was still just “Happ Controls.”)

  • Hontech / Catapult
    At various times during my relationship with Williams, Marty Glazman was my boss. In those days, he ran the marketing and sales department. I fondly remember planning AMOA presentations for him and our team. AMOA speeches, displays and AV shows became my Halloween activity through the late Eighties. A few years ago, I touched base with Marty again. This time, he was Wells Gardner's executive VP. Today, Marty is Executive Vice President for Hontech / Catapult, in Henderson, Nevada.

  • Innovative Gaming Corp. of America
    IGCA produces gambling machines based on the Linux operating system. WMS Gaming veterans recall Jerry Flynn, premier account executive for our outfit in the 1990s. Today, Jerry is IGCA's vice president of sales and marketing.

    Logo for Incredible Technologies, IT
  • Incredible Technologies
    IT has a local Chicagoland office in Vernon Hills. This is the home of the world-renowned Golden Tee! Some of my Williams and Midway buddies now work for IT. Keep those fabulous video games and gaming machines coming, folks!

    Logo for  
                Kristel Displays
  • Kristel Displays
    Displays for the games and gaming industry. Custom and stock. We used these excellent displays at WMS Gaming, and I rewrote Kristel manuals, adapting them for our machines. The company location is in St. Charles, one of Chicago's west suburbs.

    Logo for  
                Leading Edge Design
  • Leading Edge Design
    Larry DeMar's design house in Northbrook, IL. You may remember Larry as one of the designers of Defender, Stargate and Robotron. He also created much of Williams' Pinbol/PERC macro language that operates Williams pinball machines. Today, Larry and his associates design gaming equipment for IGT.

    Logo for Midway 
                  Amusement Games, LLC




    Logo
                   for Warner Brothers Games
  • Midway Amusement Games
    Midway designed and published video games for home consoles. The company left the coin-op video game business in 2001. That year, Happ Controls purchased the assets of Midway's former arcade division.

  • Warner Brothers Games.
    Midway's offices remained on Roscoe and California in Chicago, where I once worked. (2727 W. Roscoe.) Since the company no longer manufactured coin-op games, the factory was gone. In 2009, the company declared bankruptcy. Warner Brothers bought its assets, mostly IP and software designs for the home video platform market. Some of our former designers and other employees also joined WB. Ironically, the Warner purchase included the remnant of Atari that Midway had bought from Warner in 1996.

    Logo for NEP 
                 Electronics
  • NEP Electronics
    NEP manufactures and acquires parts for pinball and video games for sale to game manufacturers.

    Logo for 
                Play Mechanix
  • Play Mechanix
    George Petro's game design outfit. Back in 1984, George worked for me. By night, he programmed games. After college, George returned to Williams and then Midway and became a famous designer. He was one of the programmers behind Narc, Williams' first game on the Texas Instruments 34010 microprocessor.

    I've had the pleasure of writing manuals for George's games Narc and Invasion. More recently, I composed the manual for CoinUp, the tournament game feature. In a 2006 merger, Play Mechanix became a subsidiary of Raw Thrills.

    Logo for 
                Sigma Game
  • Sigma Game
    This isn't exactly Sigma Game's web site. This page describes the resolution of a lawsuit between WMS Gaming and Sigma. The story also quotes Sigma President and CEO Jim Jackson. It's a small world! For a short time at WMS Gaming, I worked for Jackson. Also see: Sigma Game. Sigma is now V3 Gaming. This page concerns Multimedia Games' 2005 buyout of Sigma.

    Logo for 
                Shuffle Master
  • Shuffle Master
    Jim Jackson update: He's one of the Shuffle Master vice presidents. Shuffle Master makes excellent gaming tables.

    Logo for 
                Raw Thrills
  • Raw Thrills
    Eugene Jarvis' design house in Skokie, IL. You may remember Eugene as one of the designers of Williams' Defender, Stargate and Robotron. Or maybe you know him as the wizard behind Midway's Cruisin' USA. Today, Eugene's company carries on the tradition with new, world-class video designs.

    Logo for RightHand 
               Technologies
  • RightHand Technologies
    Mark Loffredo's Chicago hardware design house. Mark designed the electronics for Narc and many more classics. In California, you can visit the San Andreas Fault. Here in Chicagoland, you can visit the speeding, bleeding, leading edge. It runs straight through RightHand Technologies.

    Logo for Stern                                Pinball
  • Stern Pinball
    Like Elvis, Bally, Gottleib and Williams have left the building. But Stern is still cranking out hits. See them at this year's Pinball Expo. Many of my former Williams cohorts design and build games for Stern. In 2018, I wrote drafts for two manuals about Stern's Spike System for pinball. This system uses distributed processing. My 112-page theory, maintenance, & troubleshooting book was complete when Stern abandoned it, a week before the release date (for Pinball Expo 2018). My 88-page schematic set was in its design stage when Stern canceled the project. C'est la Vie.

    Logo for Team 
                Play, Inc.
  • Team Play Inc.
    Ken Fedesna and Ed Pellegrini's premier Chicagoland game design and manufacturing company. (Location: Wood Dale, IL.)
    I contracted at Team Play in 2014, 2016, and 2017, writing manuals and other technical literature. Notable among my Team Play manuals...
    Published books
      Fishbowl Frenzy (PDF: In Print, 2014)
      Launch Code (PDF: In Print, 2016)
      Grumpy Cat Photo Booth (HTML & PDF: In Print, 2017. HTML version* had random-access features.)
    Unpublished Drafts
      Family Guy Bowling (HTML & PDF; not production version, 2017. HTML version* included random-access features.)
      Jumanji (HTML only; incomplete, 2017*)
      NOTES. The client abandoned this project.

    Wells Garder logo
  • Wells-Gardner Electronics
    Most Williams video games of the classic period contain a monitor by one of these manufacturers: Wells-Gardner, Electrohome or Hantarex. WMS Gaming video gaming devices use Kristel or Wells-Gardner monitors. During the classic period, Wells occupied a Kildare Street plant near Fullerton and Pulaski. From Williams' point of view, Kildare was the ideal spot. A mere, two-mile scooter ride would speed us to Wells' doorstep. Today, Wells resides at more spacious quarters down south, in McCook Illinois.

  • Wico logo
  • Wico
    Wico has been a leader in the replacement parts business for many years. Wico also supplied the OEM joystick for Williams' MakeTrax game. (Near and dear to me. Make Trax was the first video game manual that I wrote. (Except for the troubleshooting section that the late Ted McPeak provided.)

  • logo
  • Williams Electronics
    Until 1999, Williams manufactured pinball games. While I worked at Williams, we built games downstairs, at 3401 North California Avenue, Chicago, IL 60618. Most of our video game manufacturing took place at our Gurnee, IL plant (later Gurnee I and II). Our PCB fab plant was our owned subsidiary, Menasha Controls in Menasha, WI. Later, this plant moved to the mezzanine level at Gurnee I. After that, manufacturing shifted to a swanky, new building in Waukegan, Illinois. (Waukegan was mostly an assembly plant, plus a substantial warehouse. Yet Part Sales remained at our California Avenue warehouse.)

  • Logo
                     for WMS Gaming
  • WMS Gaming
    WMS Gaming is the descendant of arcade greats Williams, Bally, United and Midway. Today, WMS Gaming designs and manufactures gaming devices, such as slot machines and video gaming devices. Today, the company headquarters is in America's gaming capital, Las Vegas. (Viva Las Vegas!) As tech pubs manager at WMS Gaming, I wrote the company's first slot manual (1994). That machine weathered a lawsuit from IGT. WMS is a subsidiary of WMS Industries. In turn, WMS Industries is a wholly owned subsidiary of Scientific Games Corporation.
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MICROPROCESSOR SYSTEMS

  • 6800-09 Tech Details
    All about the Motorola microprocessors that were the brains of Williams' pinball and video classics. You'll find a 6808 in most System 7 pins. In videos like Defender, look for the 6809. The 6809 was also the sound board microprocessor. Williams also used CMOS 6809s in its coin-operated pay phones.

MOVIES
    Movie Poster Detail: Mike Faist as the young Roger Sharpe, 'Pinball: 
                 The Man Who Saved the Game' (2022)
  • Pinball: The Man Who Saved the Game (trailer)
    Roger Sharpe's autobiographical account: How he persuaded New York to legalize pinball in 1976. (I still remember when Chicago eventually legalized it in the 1980s. At the time, I was working at Williams Electronics. Several years later, Roger joined the company. We worked on AMOA show presentations together.) Click button for related interview with my celebrated colleague, Roger Sharpe. 

    Movie Poster Detail: 'Pixels' (2015)
  • Pixels (trailer)
    According to Pixels (2015), outer space aliens breathed life into 1980s video game characters. These characters, who once skittered across 2D arcade screens, became hulking, 3D monsters. Unstoppable leviathans who invaded our world: Pac Man chomps Cincinatti!

    Movie Poster Detail: 'Tommy' (1975)
  • Tommy (trailer)
    The 1975 film of the first rock opera, Tommy, by the rock group Who. As Roger Daltry says in the song: “That deaf, dumb and blind kid sure plays a mean pinball!”

    Movie Poster Detail: 'Tron' (1982)
  • Tron (trailer)
    The original, 1982 version, featuring Jeff Bridges (Flynn) and my former college classmate, Cindy Morgan (Lora). Plot: Abducted as a datastream into a video game, hacker Kevin Flynn becomes a virtual gladiator. Flynn can only escape the wicked “Master Control” by allying with the security program Tron. Disney studios released a sequel (2010).

MUSEUMS & SHOWS

  • AEI Show
    The AEI show (successor to the AMOA show) is an annual amusement game exhibition. AEI is both a conference and a trade show.

  • IAAPA Show
    IAAPA is the global association for the attractions industry. It holds a massive annual convention that includes every type of attraction: Including coin-operated pinball, video, redemption machines, entertainment centers, museums, theme parks, and more.

  • Pinball Expo
    This annual show includes games, from the 1930s to the present. Game designers autograph memorabilia. Take in seminars, a plant tour, and a themed banquet. Compete in a pinball contest. Buy parts. Play classic machines on the game floor.

  • Pinball Hall of Fame
    Las Vegas site of a gigantic pinball museum. Machines by every manufacturer. And you can play all of them!

PARTS & SERVICE

    (NOTE. Archive. May take several seconds to load.)
  • Repairing System 3 to System 7
    Keep your classic Williams game up to snuff!
    (NOTE. Archived site from 01-04-2011. Not current.)

PHOTOS

  • Ted Estes' Williams photos
    (NOTE. Archive. May take several seconds to load.)
    Williams pinball, the way it was in the late 1990s.
    (NOTE. Archived site from 05-05-2009. Not current.)



Midway Reunion

FOR EMPLOYEES (Midway, Bally, Williams, Atari, etc.)

  • Midway Reunion (including Williams, Bally, Atari, United, Wiltelco, WMS Gaming, etc. Remember when we were Seeburg? Show up and tell us the story!) Midway is gone. The memory lives on. Were you an employee of this great company of many names? Join us! Here are the details for our next reunion...

Shelby Campbell's logo   
Art: Christmas garland

Date: Friday, December 1, 2023
Time: Starting at 6 p.m.—until whenever
Location: Back of the Bar,
Shelby Campbell's Almost Famous Restaurant

(inside the Holiday Inn)
1000 Busse Road
Elk Grove Village, IL 60007
(Just south of Landmeier Road)
(847) 956-1170
Dress: Casual (Hey, it's Midway!)
Be there, or be a square pinball.
• NOTICE: Order early. The kitchen closes at 8PM, and the bar at 10PM!


Happy Hanukkah & Christmas! No mask requirement! No covid card requirement!
Cartoon: Turtle playing a 1980s video game

SERVICES
    Manu Industries, Inc. logo
  • Manu Industries
    Manu Jayswal, an impressive colleague of mine, was production engineer at Williams pinball. He designed our cable harnesses. Today he is the president of Manu Industries, Inc. in Schaumburg. Need cabling, PCBs, or electromechanical assemblies? See Manu, an authority and top achiever: Friendly, understanding, and always in touch with the best in the industry.

    Tom Sedor and his monster delorean DMC-12
  • Tom Sedor & Deloreanride
    I came to know Tom Sedor when he was a mechanical engineer at Midway Amusement Games. Did you ever see the film Back to the Future? Tom Sedor looks a bit like Michael J. Fox, the star of that blockbuster sci-fi comedy. Today, Tom runs Deloreanride. His outfit allows you to rent a DMC-12 DeLorean car, the twin of the one in the film. (Tom even included the time machine technology!) Other rentals: A Delorean 4x4, Delorean limo, and other movie/TV cars.


TECHNICAL PUBLICATIONS

    (NOTE. Archive. May take several seconds to load.)
  • Williams System 7 pinball
    You'll find a lot of my manuals here. I'm glad that someone else scanned them! (NOTE. Archived site from 08-25-2009. Not current.)


MORE TO COME

  • American Pinball

  • Bromley

  • Grand Products

  • Jersey Jack Pinball

  • Namco Entertertainment Inc.

  • Scientific Games


Google Search
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GAMES & GAMING LINKS

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Copyright © 2004 by James T. Hawes. All rights reserved.

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